Live link from SketchUp to Blender, carrying materials, camera and sun direction. Install the add-on for Blender 4.2 or newer and enable it in Preferences › Add-ons. Early build, still being finished.
Each plugin is bought separately, by the year. Sign in with the account you bought it on to unlock it.
Requires: SketchUp 2025+ → Blender 4.2+ · Windows
A SketchUp model arrives in Blender with materials, UVs and cameras, ready for Cycles and EEVEE, with no FBX file in between.
One set of sync data from SketchUp, each side applying it on its own. Lotuz Sync to 3ds Max is bought separately.
Edit in SketchUp and Blender follows: only what changed is rebuilt, and what you adjusted in Blender is kept.
Install the Lotuz Sync Blender add-on in Blender 4.2 or newer, then enable it in Edit › Preferences › Add-ons. The Lotuz panel sits in the sidebar of the 3D View (press N).
Select a group or component in SketchUp and run Sync, or switch on Live, the same way as with 3ds Max.
Press Pull now, or turn Auto on so Blender checks every second and applies a new version when it arrives. A separate button rebuilds everything from scratch.
One button brings in the sun, the sky and the SketchUp views: each view becomes a camera you can step through.
Change materials, and tune the sun and sky. When you sync again, the material changes you made are kept.
Solid colours, textures, glass (by transparency or name) and metal (by name) become Principled BSDF, usable in both Cycles and EEVEE.
A material that did not change in SketchUp keeps the nodes you adjusted. If it did change, only your own adjustments are re-applied on top of the new version, so a colour change in SketchUp still reaches Blender.
The sun direction from the time and location set in SketchUp, the sky, and each scene as a camera. Adjust sun height and direction, strength, shadow softness, colour temperature, turbidity, cloud and exposure.
Pick an HDRI image and let the add-on detect where the sun is in it.
Geometry moves from SketchUp units (inches, Z up) to Blender metres. Each object is one mesh with several material slots, UVs kept.
Changed geometry, changed materials, moved and deleted objects are each handled on their own. Nested components stay as shared instances.
Not yet. This is an early release and it only goes one way, from SketchUp to Blender.
No. In Blender the materials are Principled BSDF, and you carry on editing them with Blender nodes.
Yes. Both sides read the same sync data and apply it on their own, each keeping its own state file.
No. Paid Arch plugins have no trial; the trial on a new account covers the image tools only. The free tools work as soon as you create an account.
Buy Lotuz Sync to Blender by the year from the price block at the top of the page and pay by VietQR bank transfer; orders are approved during working hours. Install the add-on in Blender and sign in with the account you bought it on.
Each plugin is bought separately, by the year. Sign in with the account you bought it on to unlock it.
Hands-on tutorials written by the Lotuz team for architects and visualizers — free to read, no account needed. (In Vietnamese.)
Courses:SketchUpCorona · 3ds MaxD5 RenderBlenderBrowse the whole Community →
AI for Photoshop
Generate, relight and upscale with AI without leaving your open document. 17 models, 118 architecture prompts.
Learn more →Render and edit architectural images on the web
Upload a SketchUp view, pick a preset and press Render — the result keeps your massing and camera. Not happy with one spot? Mark it to change, add or remove, and nothing else moves.
Learn more →SketchUp to 3ds Max sync
Native geometry transfer between apps — no FBX, no axis flips, no broken texture paths.
Learn more →Urban context and terrain inside SketchUp
Frame an area on the map and get building blocks, roads at real widths, green areas and terrain — each layer on its own tag.
Learn more →Roads, junctions and markings in SketchUp
Draw an alignment and build the carriageway to one of fifteen standard sections, with curb-return junctions, QCVN 41:2019 markings and terrain following.
Learn more →Lay curbs and edging along a path
Pick a profile and run it along a path: curbs, planter edging, gutters. A library of ready-made profiles is included.
Learn more →Parametric doors, windows and curtain walls
Build doors, windows and curtain walls from parameters inside SketchUp, in the Doors / Curtain wall tab of the Lotuz Dashboard.
Learn more →Clean up SketchUp files — free
Eleven controlled cleaning commands, each undoable on its own. Find the heavy objects, merge duplicates without changing shapes, then write a compacted copy.
Learn more →SKP · SKM · texture library
Browse models, materials and textures in one window. Thumbnails are packed into the folder itself, so the whole studio shares them.
Learn more →Massing and apartment layout — free
Block out a building, split a typical floor into apartments and read planning figures right inside SketchUp. Free, no expiry.
Learn more →Block · Remove · Manage · Add SketchUp plugins
One place to control extensions: toggle, block conflicts, uninstall broken plugins, install more, and review hotfixes — free with Lotuz.
Learn more →Use Claude with SketchUp
Let Claude or Codex drive SketchUp over the MCP protocol. Still being finished, opening soon.
Learn more →